Added a new quest, ED-ECated, leading you to the Eyebot Upgrade Circuitboards in Lonesome Road, the quest begins when you obtain the first Upgrade Circuitboard Also adds a Cooking Laser to this menu where you can access Campfire recipes All ED-E's crafting options are now contained in one dialogue menu and can be accessed even when he is not in your party. Just in case you want them out of your journal. This will fail the Wild Card storyline and it's associated quests. If you have yet to complete both Change In Management & Side Bets, you can ask him to forget about taking over Vegas. Change between MK I & MK II Securitron weapons (If you have upgraded the Lucky 38's Securitrons) Convert himself to a smaller version of himself in order to fit through doors Convert Scrap Metal into energy ammo for you For the sake of preventing bugs, the new version cannot advance remaining Yes Man quests, but the version pre-mainframe upload can. After you have plugged Yes Man into the Lucky 38 Mainframe, you can ask the Mainframe Yes Man to speak through a Securitron, allowing you to re-recruit him. Yes Man can be recruited as soon as you find him in Benny's suite. Once per day, she will give you a small quantity of. Similar to Vulpes, A positive NCR reputation is required (Unless you have TTW's Charisma Bobblehead) and she will leave you if your NCR Infamy gets too high. A positive Legion reputation is required (Unless you have TTW's Charisma Bobblehead) and he will leave you if your Legion Infamy gets too high.īetsy can be recruited after completing the quests Three Card Bounty & I Don't Hurt anymore. Vulpes can be recruited from Caesar's Tent after completing Cold, Cold Heart & The Finger of Suspicion. Companions Power Armor usage rework! Before you unlock the ability to use power armor, your companions (with the exceptions of Veronica, Arcade, Paladin Cross and Sarah Lyons) will drop power armor upon equipping it (by using JIP CCC Equipment Management you can still have them carry it, they will only drop it if it is EQUIPPED and you have not unlocked Power Armor training) All Modded Companions now lose their weapons when entering Casinos or the Fort if they are confiscated. Tweaks to all companion's dialogue to make it more streamlined, and prevents the greying out of top-level dialogue (The dialogue is greyed out in the screenshots as they were taken on an old save, this will only take effect on new saves) All companions covered by this mod should now sandbox correctly if you are using Lucky 38 Suite Reloaded V4 or above Lonesome Road ED-E and Roxie - Both Lonesome Road ED-E and Roxie are turned into permanent companions by this mod Caesar's Tent/Lucky 38 Penthouse - Companions can now follow you into both of these areas Silas Interrogation Fix/Legion Arena Fix - Modded companions should no longer be able to follow you into the Legion Arena or Silas Interrogation Novac Dismissals - All companions covered by this mod can be dismissed to the Novac Motel room. Companion Dialogue when fired - You can still engage in some dialogue options with your companions if they are not currently in your party Playable companion clothing - All companion clothing is now removable, any mods altering the gear of companions should therefore be loaded AFTER CFEE.esp DLC Blockers - Prevents you from starting DLCs with companions in tow - modded or not, however you can now RETURN to all DLC areas with your companions. This applies to all files and all modded companions with the CFEE Patches With 1-4 Charisma you can have 1 Companion, with 5-8 you can have 2, and 9+ nets you 3. Main System Changes & Tweaks- Charisma Check - Instead of being allowed 1 Humanoid and 1 Animal follower, your companion limit is now determined by your charisma. All system changes & tweaks listed below apply to modded companions too. The vanilla file implements systems used by all the other files, as well as implementing tweaks, changes and refinements to the vanilla companions. It's still far from done, but most future updates are likely to be refinements and improvements rather than new features, for the most part. This is Version 2.0 - I am now considering the mod out of it's "Alpha" Stage. Modded Companion Support - New Replacer Patches for Delilah & Benny Returns (TTW only for now) Vanilla - 3 New Companions! Vulpes Inculta, Corporal Betsy & Yes Man Vanilla - Fixes some features breaking if you have four active companions Vanilla - Fixes companions sometimes being given the wrong weapons upon leaving a Casino Vanilla - Fixes companions entering Legion arena with the player I shall update this section with brief details every time there is a major update, scroll down to the applicable section for more details
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